Lines Matching refs:AudioSystem

413     sp<IAudioFlinger> af = AudioSystem::get_audio_flinger();  in invokeAudioEffect()
464 AudioSystem::muteMicrophone(mFdp.ConsumeBool()); in invokeAudioSystem()
465 AudioSystem::setMasterMute(mFdp.ConsumeBool()); in invokeAudioSystem()
466 AudioSystem::setMasterVolume(mFdp.ConsumeFloatingPoint<float>()); in invokeAudioSystem()
467 AudioSystem::setMasterBalance(mFdp.ConsumeFloatingPoint<float>()); in invokeAudioSystem()
468 AudioSystem::setVoiceVolume(mFdp.ConsumeFloatingPoint<float>()); in invokeAudioSystem()
471 AudioSystem::getMasterVolume(&volume); in invokeAudioSystem()
474 AudioSystem::getMasterMute(&state); in invokeAudioSystem()
475 AudioSystem::isMicrophoneMuted(&state); in invokeAudioSystem()
478 AudioSystem::setStreamMute(getValue(&mFdp, kStreamtypes), mFdp.ConsumeBool()); in invokeAudioSystem()
481 AudioSystem::setStreamVolume(stream, mFdp.ConsumeFloatingPoint<float>(), in invokeAudioSystem()
485 AudioSystem::setMode(mode); in invokeAudioSystem()
489 AudioSystem::getOutputFrameCount(&frameCount, stream); in invokeAudioSystem()
493 AudioSystem::getOutputLatency(&latency, stream); in invokeAudioSystem()
496 AudioSystem::getStreamVolume(stream, &volume, mFdp.ConsumeIntegral<int32_t>()); in invokeAudioSystem()
499 AudioSystem::getStreamMute(stream, &state); in invokeAudioSystem()
502 AudioSystem::getSamplingRate(mFdp.ConsumeIntegral<int32_t>(), &samplingRate); in invokeAudioSystem()
504 AudioSystem::getFrameCount(mFdp.ConsumeIntegral<int32_t>(), &frameCount); in invokeAudioSystem()
505 AudioSystem::getLatency(mFdp.ConsumeIntegral<int32_t>(), &latency); in invokeAudioSystem()
506 AudioSystem::setVoiceVolume(mFdp.ConsumeFloatingPoint<float>()); in invokeAudioSystem()
510 AudioSystem::getRenderPosition(mFdp.ConsumeIntegral<int32_t>(), &halFrames, &dspFrames); in invokeAudioSystem()
512 AudioSystem::getInputFramesLost(mFdp.ConsumeIntegral<int32_t>()); in invokeAudioSystem()
513 AudioSystem::getInputFramesLost(mFdp.ConsumeIntegral<int32_t>()); in invokeAudioSystem()
516 AudioSystem::newAudioUniqueId(uniqueIdUse); in invokeAudioSystem()
521 AudioSystem::acquireAudioSessionId(sessionId, pid, uid); in invokeAudioSystem()
525 AudioSystem::releaseAudioSessionId(sessionId, pid); in invokeAudioSystem()
528 AudioSystem::getAudioHwSyncForSession(sessionId); in invokeAudioSystem()
530 AudioSystem::systemReady(); in invokeAudioSystem()
531 AudioSystem::getFrameCountHAL(mFdp.ConsumeIntegral<int32_t>(), &frameCount); in invokeAudioSystem()
537 AudioSystem::getInputBufferSize(sampleRate, format, channelMask, &buffSize); in invokeAudioSystem()
539 AudioSystem::getPrimaryOutputSamplingRate(); in invokeAudioSystem()
540 AudioSystem::getPrimaryOutputFrameCount(); in invokeAudioSystem()
541 AudioSystem::setLowRamDevice(mFdp.ConsumeBool(), mFdp.ConsumeIntegral<int64_t>()); in invokeAudioSystem()
544 AudioSystem::getMicrophones(&microphones); in invokeAudioSystem()
551 AudioSystem::setAudioHalPids(pids); in invokeAudioSystem()
552 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in invokeAudioSystem()
564 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in invokeAudioInputDevice()
621 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in invokeAudioOutputDevice()
682 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in invokeAudioPatch()