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Searched refs:weakText (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/svg/
H A Drender_svg_text_path.cpp61 …callback = [weakText = AceType::WeakClaim(this), attributeName = svgAnimate->GetAttributeName()](D… in PrepareSelfAnimation()
62 auto textPath = weakText.Upgrade(); in PrepareSelfAnimation()
H A Drender_svg_text.cpp67 … callback = [weakText = AceType::WeakClaim(this), attributeName = svgAnimate->GetAttributeName()]( in PrepareSelfAnimation()
69 auto text = weakText.Upgrade(); in PrepareSelfAnimation()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/
H A Drender_text_overlay.cpp1078 widthAnimation->AddListener([weakText = AceType::WeakClaim(this)](const Dimension& value) { in BuildStrokeWidthAnimation()
1079 auto overlay = weakText.Upgrade(); in BuildStrokeWidthAnimation()
1104 offsetAnimation->AddListener([weakText = AceType::WeakClaim(this)](double value) { in BuildEndPointOffsetAnimation()
1105 auto overlay = weakText.Upgrade(); in BuildEndPointOffsetAnimation()
1122 animation->AddListener([weakText = AceType::WeakClaim(this)](double value) { in BuildFrictionAnimation()
1123 auto overlay = weakText.Upgrade(); in BuildFrictionAnimation()
H A Dtext_overlay_component.h66 void SetWeakText(const WeakPtr<RenderText>& weakText);
H A Dtext_overlay_component.cpp724 void TextOverlayComponent::SetWeakText(const WeakPtr<RenderText>& weakText) in SetWeakText() argument
726 weakText_ = weakText; in SetWeakText()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_picker/
H A Dtextpicker_dialog_view.cpp1438 weakText = WeakPtr<FrameNode>(textPickerNode), in SeparatedOptionsShow()
1441 auto textPickerNode = weakText.Upgrade(); in SeparatedOptionsShow()
1450 weakText = WeakPtr<FrameNode>(textPickerNode), in SeparatedOptionsShow()
1453 auto textPickerNode = weakText.Upgrade(); in SeparatedOptionsShow()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/text/
H A Drender_text.cpp76 auto callback = [weakText = AceType::WeakClaim(this)] { in Update()
77 auto text = weakText.Upgrade(); in Update()