Searched refs:weakText (Results 1 – 7 of 7) sorted by relevance
61 …callback = [weakText = AceType::WeakClaim(this), attributeName = svgAnimate->GetAttributeName()](D… in PrepareSelfAnimation()62 auto textPath = weakText.Upgrade(); in PrepareSelfAnimation()
67 … callback = [weakText = AceType::WeakClaim(this), attributeName = svgAnimate->GetAttributeName()]( in PrepareSelfAnimation()69 auto text = weakText.Upgrade(); in PrepareSelfAnimation()
1078 widthAnimation->AddListener([weakText = AceType::WeakClaim(this)](const Dimension& value) { in BuildStrokeWidthAnimation()1079 auto overlay = weakText.Upgrade(); in BuildStrokeWidthAnimation()1104 offsetAnimation->AddListener([weakText = AceType::WeakClaim(this)](double value) { in BuildEndPointOffsetAnimation()1105 auto overlay = weakText.Upgrade(); in BuildEndPointOffsetAnimation()1122 animation->AddListener([weakText = AceType::WeakClaim(this)](double value) { in BuildFrictionAnimation()1123 auto overlay = weakText.Upgrade(); in BuildFrictionAnimation()
66 void SetWeakText(const WeakPtr<RenderText>& weakText);
724 void TextOverlayComponent::SetWeakText(const WeakPtr<RenderText>& weakText) in SetWeakText() argument726 weakText_ = weakText; in SetWeakText()
1438 weakText = WeakPtr<FrameNode>(textPickerNode), in SeparatedOptionsShow()1441 auto textPickerNode = weakText.Upgrade(); in SeparatedOptionsShow()1450 weakText = WeakPtr<FrameNode>(textPickerNode), in SeparatedOptionsShow()1453 auto textPickerNode = weakText.Upgrade(); in SeparatedOptionsShow()
76 auto callback = [weakText = AceType::WeakClaim(this)] { in Update()77 auto text = weakText.Upgrade(); in Update()