Searched refs:rootFocusAnimationStack_ (Results 1 – 2 of 2) sorted by relevance
27 if (focusAnimationStack_.empty() || (useRoot_ && rootFocusAnimationStack_.empty())) { in SetFocusAnimationProperties()48 if (focusAnimationStack_.empty() || (useRoot_ && rootFocusAnimationStack_.empty())) { in CancelFocusAnimation()64 if (!rootFocusAnimationStack_.empty()) { in PushFocusAnimationElement()65 auto focusAnimation = rootFocusAnimationStack_.top().Upgrade(); in PushFocusAnimationElement()70 rootFocusAnimationStack_.push(renderFocus); in PushFocusAnimationElement()98 if (rootFocusAnimationStack_.empty()) { in PopRootFocusAnimationElement()101 rootFocusAnimationStack_.pop(); in PopRootFocusAnimationElement()188 if (focusAnimationStack_.empty() || (useRoot_ && rootFocusAnimationStack_.empty())) { in GetRenderFocusAnimation()199 if (!useRoot_ && !rootFocusAnimationStack_.empty()) { in SetUseRoot()200 auto focusAnimation = rootFocusAnimationStack_.top().Upgrade(); in SetUseRoot()[all …]
61 std::stack<WeakPtr<RenderFocusAnimation>> rootFocusAnimationStack_; variable