Searched refs:renderPreprocessorSystem_ (Results 1 – 2 of 2) sorted by relevance
1254 renderPreprocessorSystem_ = GetSystem<IRenderPreprocessorSystem>(ecs_); in Initialize()1255 if (renderPreprocessorSystem_) { in Initialize()1257 … ScopedHandle<IRenderPreprocessorSystem::Properties>(renderPreprocessorSystem_->GetProperties()); in Initialize()1510 …static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetRenderMeshAabbs(mpd.renderMe… in ProcessMesh()1575 const auto mam = GetMeshMinAndMax(*renderPreprocessorSystem_, entity, in ProcessRenderMeshBatch()1637 … static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetRenderBatchMeshEntities(); in ProcessRenderables()1652 … static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetInstancingAllowedEntities(); in ProcessRenderables()1677 …static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetInstancingDisabledEntities(); in ProcessRenderables()1761 …static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetRenderMeshAabb(bData.entity); in CombineBatchWorldMinAndMax()1769 …static_cast<RenderPreprocessorSystem*>(renderPreprocessorSystem_)->GetRenderMeshAabbs(bData.entity… in CombineBatchWorldMinAndMax()[all …]
272 IRenderPreprocessorSystem* renderPreprocessorSystem_ = nullptr; variable