Searched refs:programID_ (Results 1 – 10 of 10) sorted by relevance
27 programID_ = glCreateProgram(); in Compile()29 glAttachShader(programID_, vertexID_); in Compile()30 glAttachShader(programID_, fragmentID_); in Compile()31 glLinkProgram(programID_); in Compile()32 CheckProgramLinkErrors(programID_); in Compile()39 glUseProgram(programID_); in UseProgram()
44 weightID_ = glGetUniformLocation(program_->programID_, "weight"); in LoadFilterParams()45 offsetID_ = glGetUniformLocation(program_->programID_, "offset"); in LoadFilterParams()
46 weightID_ = glGetUniformLocation(program_->programID_, "weight"); in LoadFilterParams()47 offsetID_ = glGetUniformLocation(program_->programID_, "offset"); in LoadFilterParams()
37 brightnessID_ = glGetUniformLocation(program_->programID_, "brightness"); in LoadFilterParams()
37 contrastID_ = glGetUniformLocation(program_->programID_, "contrast"); in LoadFilterParams()
37 saturationID_ = glGetUniformLocation(program_->programID_, "saturation"); in LoadFilterParams()
28 unsigned int programID_; variable
117 EXPECT_TRUE(program->programID_ >= 0);
105 int programID_ {};
139 int programID_ {};