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Searched refs:pipelineLayoutPath (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp110 if (!desc.pipelineLayoutPath.empty()) { in Load()
111 auto const pipelineLayoutsPath = fileManager_.OpenDirectory(desc.pipelineLayoutPath); in Load()
113 LoadPipelineLayouts(desc.pipelineLayoutPath, *pipelineLayoutsPath); in Load()
115 PLUGIN_LOG_W("pipeline layout path (%s) not found.", desc.pipelineLayoutPath.data()); in Load()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h185 BASE_NS::string_view pipelineLayoutPath; in RENDER_BEGIN_NAMESPACE() member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_context.cpp420 desc.pipelineLayoutPath = "renderpipelinelayouts://"; in Init()