Searched refs:nodeSystem_ (Results 1 – 6 of 6) sorted by relevance
987 const auto& root = nodeSystem_->GetRootNode(); in FindMesh()1051 const auto& root = nodeSystem_->GetRootNode(); in FindMaterial()1113 const auto& root = nodeSystem_->GetRootNode(); in FindAnimation()1660 auto& root = nodeSystem_->GetRootNode(); in ReparentEntity()1662 auto node = nodeSystem_->GetNode(entity); in ReparentEntity()1692 const auto& root = nodeSystem_->GetRootNode(); in ReparentEntity()2585 if (auto node = nodeSystem_->GetNode(target)) { in ReindexEntity()2615 if (!nodeSystem_->GetNode(baseComponent)) { in CreateMultiMeshInstance()2626 auto node = nodeSystem_->CreateNode(); in CreateMultiMeshInstance()2670 if (const auto node = nodeSystem_->GetNode(entity)) { in FindCachedRelatedEntity()[all …]
581 CORE3D_NS::INodeSystem* nodeSystem_ {};
89 INodeSystem* nodeSystem_ = nullptr; variable
160 nodeSystem_ = GetSystem<INodeSystem>(ecs_); in Initialize()
246 CORE3D_NS::INodeSystem* nodeSystem_ { nullptr };
930 nodeSystem_ = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in LoadSystemGraph()