Searched refs:nodeStrong (Results 1 – 2 of 2) sorted by relevance
48 auto nodeStrong = node_.Upgrade(); in OnWindowReady() local49 if (!nodeStrong || !rsSurfaceNode) { in OnWindowReady()54 auto rect = nodeStrong->GetPaintRect(); in OnWindowReady()58 originNode_ = nodeStrong->GetRSNode(); in OnWindowReady()60 nodeStrong->SyncRSNode(std::static_pointer_cast<RSNode>(rsSurfaceNode)); in OnWindowReady()61 nodeStrong->MarkNeedLayout(); in OnWindowReady()
53 auto nodeStrong = weakOriginNode.Upgrade(); in OnWindowReady() local54 CHECK_NULL_VOID(nodeStrong); in OnWindowReady()55 auto context = nodeStrong->GetRenderContext(); in OnWindowReady()61 UpdateFrameNodeTree(nodeStrong, rsNode); in OnWindowReady()62 … auto pattern = AceType::DynamicCast<NG::AbilityComponentPattern>(nodeStrong->GetPattern()); in OnWindowReady()