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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp184 for (const auto& nodeNameRef : nodeInputDataRef.gpuQueueWaitForSignals.nodeNames) { in PatchSignaling() local
185 …if (const auto iter = renderNodeNameToIndex.find(nodeNameRef); iter != renderNodeNameToIndex.cend(… in PatchSignaling()