Searched refs:nodeArray (Results 1 – 4 of 4) sorted by relevance
224 let nodeArray: Array<NodeItem> = this.nodePool.get(type);225 if (!nodeArray) {226 nodeArray = new Array();227 this.nodePool.set(type, nodeArray);229 nodeArray.push(node);
112 void UpdateUITreeInner(SerializeableObjectArray& nodeArray);113 void RestoreUITreeInner(const SerializeableObjectArray& nodeArray);
644 void DistributedUI::UpdateUITreeInner(SerializeableObjectArray& nodeArray) in UpdateUITreeInner() argument651 for (const auto& nodeObject : nodeArray) { in UpdateUITreeInner()665 void DistributedUI::RestoreUITreeInner(const SerializeableObjectArray& nodeArray) in RestoreUITreeInner() argument667 if (nodeArray.empty()) { in RestoreUITreeInner()681 for (const auto& nodeObject : nodeArray) { in RestoreUITreeInner()
676 jointIndex < nodeArray.size()) { in ExportGltfSkins()2331 Node& GetNode(vector<unique_ptr<Node>>& nodeArray, size_t index) in GetNode() argument2333 if (index < nodeArray.size()) { in GetNode()2334 return *nodeArray[index]; in GetNode()2336 return *nodeArray.emplace_back(make_unique<Node>()); in GetNode()2384 const vector<Entity>& nodeEntities, decltype(Data::nodes)& nodeArray) in AttachParent() argument2388 parentIndex < nodeArray.size()) { in AttachParent()2390 exportNode.parent = nodeArray[parentIndex].get(); in AttachParent()2511 auto& nodeArray = result.data->nodes; in ExportGLTF() local2512 nodeArray.reserve(nodeCount); in ExportGLTF()[all …]