Searched refs:mesaShaderFilter (Results 1 – 2 of 2) sorted by relevance
48 auto mesaShaderFilter = std::make_shared<RSMESABlurShaderFilter>(radius); variable49 EXPECT_EQ(mesaShaderFilter->GetRadius(), 1);62 auto mesaShaderFilter = std::make_shared<RSMESABlurShaderFilter>(radius); variable63 EXPECT_NE(mesaShaderFilter->GetDetailedDescription(), "");66 mesaShaderFilter->pixelStretchParam_ = pixelStretchParams;67 EXPECT_NE(mesaShaderFilter->GetDetailedDescription(), "");
1315 std::shared_ptr<RSShaderFilter> mesaShaderFilter = in RSFilterSetPixelStretch() local1317 if (!mesaShaderFilter) { in RSFilterSetPixelStretch()1341 auto mesaBlurFilter = std::static_pointer_cast<RSMESABlurShaderFilter>(mesaShaderFilter); in RSFilterSetPixelStretch()1352 std::shared_ptr<RSShaderFilter> mesaShaderFilter = in RSFilterRemovePixelStretch() local1354 if (!mesaShaderFilter) { in RSFilterRemovePixelStretch()1359 auto mesaBlurFilter = std::static_pointer_cast<RSMESABlurShaderFilter>(mesaShaderFilter); in RSFilterRemovePixelStretch()