Searched refs:isTextInput_ (Results 1 – 5 of 5) sorted by relevance
1020 return isTextInput_; in GetTextInputFlag()1055 isTextInput_ = isTextInput; in SetTextInputFlag()1837 bool isTextInput_ = false; variable
1268 if (IsTextArea() && isTextInput_) { in ProcNormalInlineStateInBlurEvent()3780 if (IsTextArea() && !isTextInput_) { in GetDefaultTextInputAction()5845 return isTextInput_ ? "InputType.Normal" : "TextAreaType.NORMAL"; in OnBackPressed()6029 std::string result = isTextInput_ ? "TextInputStyle.Default" : "TextContentStyle.DEFAULT"; in OnBackPressed()6034 result = isTextInput_ ? "TextInputStyle.Inline" : "TextContentStyle.INLINE"; in OnBackPressed()
1681 frameNode->GetPattern<TextFieldPattern>()->isTextInput_ = true; in __anonba04f1101102()1698 frameNode->GetPattern<TextFieldPattern>()->isTextInput_ = true; in __anonba04f1101302()
548 pattern->isTextInput_ = true;
1816 pattern->isTextInput_ = true;