Searched refs:handleToShaderDataFile_ (Results 1 – 2 of 2) sorted by relevance
513 handleToShaderDataFile_.insert_or_assign(clientHandle, string(createInfo.shaderFileStr)); in Create()589 handleToShaderDataFile_.insert_or_assign(clientHandle, string(createInfo.shaderFileStr)); in Create()1665 …if (const auto iter = handleToShaderDataFile_.find(handle.GetHandle()); iter != handleToShaderData… in GetShaderFile()
488 BASE_NS::unordered_map<RenderHandle, BASE_NS::string> handleToShaderDataFile_; variable