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Searched refs:handleToShaderDataFile_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp513 handleToShaderDataFile_.insert_or_assign(clientHandle, string(createInfo.shaderFileStr)); in Create()
589 handleToShaderDataFile_.insert_or_assign(clientHandle, string(createInfo.shaderFileStr)); in Create()
1665 …if (const auto iter = handleToShaderDataFile_.find(handle.GetHandle()); iter != handleToShaderData… in GetShaderFile()
H A Dshader_manager.h488 BASE_NS::unordered_map<RenderHandle, BASE_NS::string> handleToShaderDataFile_; variable