Home
last modified time | relevance | path

Searched refs:gpuShaderProgram (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.h42 GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram& gpuShaderProgram,
H A Dpipeline_state_object_vk.cpp174 …teObjectVk::GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram& gpuShaderProgram, in GraphicsPipelineStateObjectVk() argument
191 const GpuShaderProgramVk& program = static_cast<const GpuShaderProgramVk&>(gpuShaderProgram); in GraphicsPipelineStateObjectVk()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dpipeline_state_object_gles.cpp152 …const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout… in GraphicsPipelineStateObjectGLES() argument
172 const auto& source = static_cast<const GpuShaderProgramGLES&>(gpuShaderProgram); in GraphicsPipelineStateObjectGLES()
H A Dpipeline_state_object_gles.h49 GraphicsPipelineStateObjectGLES(Device& device, const GpuShaderProgram& gpuShaderProgram,