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Searched refs:g_windowNodeMap (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/scene/
H A Dwindow_node.cpp28 std::map<int32_t, std::map<int32_t, WeakPtr<WindowNode>>> g_windowNodeMap; variable
45 g_windowNodeMap[screenId_].erase(sessionId_); in ~WindowNode()
69 auto screenIter = g_windowNodeMap.find(screenId); in GetOrCreateWindowNode()
70 if (screenIter != g_windowNodeMap.end()) { in GetOrCreateWindowNode()
92 g_windowNodeMap[screenId][sessionId] = WeakPtr<WindowNode>(windowNode); in GetOrCreateWindowNode()