Searched refs:compShader (Results 1 – 3 of 3) sorted by relevance
174 string compShader = shaderVariant.computeShader; in HandleShaderFile() local175 PLUGIN_ASSERT(!compShader.empty()); in HandleShaderFile()177 auto& ref = fileToShaderNames_[move(compShader)]; in HandleShaderFile()446 const string_view compShader = shaderVariants[0].computeShader; in CreateShader() local447 if (!compShader.empty()) { in CreateShader()
326 uint32_t compShader { 0 };
1378 if (t.compShader) { in ReleaseProgram()1379 ReleaseShader(GL_COMPUTE_SHADER, t.compShader); in ReleaseProgram()