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Searched refs:compShader (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp174 string compShader = shaderVariant.computeShader; in HandleShaderFile() local
175 PLUGIN_ASSERT(!compShader.empty()); in HandleShaderFile()
177 auto& ref = fileToShaderNames_[move(compShader)]; in HandleShaderFile()
446 const string_view compShader = shaderVariants[0].computeShader; in CreateShader() local
447 if (!compShader.empty()) { in CreateShader()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h326 uint32_t compShader { 0 };
H A Ddevice_gles.cpp1378 if (t.compShader) { in ReleaseProgram()
1379 ReleaseShader(GL_COMPUTE_SHADER, t.compShader); in ReleaseProgram()