Searched refs:PlayerControlState (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/ |
H A D | liteplayer_state_machine.h | 70 class PlayerControlState : public HiState { 72 … PlayerControlState(PlayerControlHandle& handle, PlayerControlCurState& curState, std::string name) in PlayerControlState() function 74 virtual ~PlayerControlState(void); 99 friend class PlayerControlState; 114 PlayerControlState *stateIdle_; 115 PlayerControlState *stateInit_; 116 PlayerControlState *statePrepare_; 117 PlayerControlState *statePlay_; 118 PlayerControlState *stateTPlay_; 119 PlayerControlState *statePause_; [all …]
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H A D | liteplayer_state_machine.cpp | 96 PlayerControlState::~PlayerControlState() in ~PlayerControlState() 100 int PlayerControlState::Enter() in Enter() 109 int PlayerControlState::Exit() in Exit() 115 HiState *PlayerControlState::FindTransition(int event) in FindTransition() 121 int PlayerControlState::HandleMessage(const MsgInfo& msgInfo) in HandleMessage() 228 stateIdle_ = new(std::nothrow) PlayerControlState(*playerControlHandle_, *this, in CreateStates() 234 stateInit_ = new(std::nothrow) PlayerControlState(*playerControlHandle_, *this, in CreateStates() 246 statePlay_ = new(std::nothrow) PlayerControlState(*playerControlHandle_, *this, in CreateStates() 252 stateTPlay_ = new(std::nothrow) PlayerControlState(*playerControlHandle_, *this, in CreateStates() 258 statePause_ = new(std::nothrow) PlayerControlState(*playerControlHandle_, *this, in CreateStates() [all …]
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H A D | liteplayer.h | 41 friend class PlayerControlState;
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