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Searched refs:HasReloadedShaderForBackend (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp134 if (shaderMgr_.HasReloadedShaderForBackend()) { in BeginBackendFrame()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h280 bool HasReloadedShaderForBackend() const;
H A Dshader_manager.cpp1653 bool ShaderManager::HasReloadedShaderForBackend() const in HasReloadedShaderForBackend() function in ShaderManager