Searched refs:GraphicsTask (Results 1 – 5 of 5) sorted by relevance
31 GraphicsTask::Message::Message(GraphicsTask::Message&& msg) in Message()35 GraphicsTask::Message& GraphicsTask::Message::operator=(GraphicsTask::Message&& msg) in operator =()49 void GraphicsTask::Message::Finish() in Finish()59 GraphicsTask& GraphicsTask::GetInstance() in GetInstance()61 static GraphicsTask gfxTask; in GetInstance()89 GraphicsTask::GraphicsTask() in GraphicsTask() function in OHOS::Render3D::GraphicsTask94 GraphicsTask::~GraphicsTask() in ~GraphicsTask()110 void GraphicsTask::Start() in Start()123 void GraphicsTask::Stop() in Stop()128 void GraphicsTask::EngineThread() in EngineThread()[all …]
26 class __attribute__((visibility("default"))) GraphicsTask {40 friend GraphicsTask;47 static GraphicsTask& GetInstance();52 GraphicsTask(const GraphicsTask&) = delete;53 GraphicsTask& operator=(const GraphicsTask&) = delete;54 GraphicsTask();55 ~GraphicsTask();
32 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] { in ~RenderSceneViewer()91 … OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this), event] {174 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] {176 OHOS::Render3D::GraphicsTask::GetInstance().PushAsyncMessage([weak = WeakClaim(this)] {205 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] {230 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] {341 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] {392 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] {394 OHOS::Render3D::GraphicsTask::GetInstance().PushAsyncMessage([weak = WeakClaim(this)] {421 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] {[all …]
76 … return Render3D::GraphicsTask::GetInstance().PushAsyncMessage([widgetAdapter, textureLayer, key] { in Deinit()94 Render3D::GraphicsTask::GetInstance().PushAsyncMessage([weak = WeakClaim(this)] { in CreateTextureLayer()115 Render3D::GraphicsTask::GetInstance().PushAsyncMessage([weak = WeakClaim(this), key, hapInfo] { in CreateWidgetAdapter()234 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] { in DrawFrame()254 Render3D::GraphicsTask::GetInstance().PushSyncMessage(msg); in DrawFrame()256 Render3D::GraphicsTask::GetInstance().PushAsyncMessage(msg); in DrawFrame()274 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] { in UnloadSceneAndBackground()330 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this), modelSource] { in UpdateScene()355 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this), &backgroundPath, in UpdateEnviroment()372 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this), &event] { in HandleCameraMove()[all …]
431 Render3D::GraphicsTask::GetInstance().Stop();