Searched refs:GetForcedGraphicsStateFlags (Results 1 – 3 of 3) sorted by relevance
578 …virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandleReference& handle) const … in RENDER_BEGIN_NAMESPACE()584 virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const = 0; in RENDER_BEGIN_NAMESPACE()783 virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandle& handle) const = 0;789 virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const = 0;
274 GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandle& handle) const;275 …GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandleReference& handle) const override;276 GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const override;543 GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandle& handle) const override;544 GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const override;
2086 GraphicsStateFlags ShaderManager::GetForcedGraphicsStateFlags(const RenderHandle& handle) const in GetForcedGraphicsStateFlags() function in ShaderManager2110 GraphicsStateFlags ShaderManager::GetForcedGraphicsStateFlags(const RenderHandleReference& handle) … in GetForcedGraphicsStateFlags() function in ShaderManager2112 return GetForcedGraphicsStateFlags(handle.GetHandle()); in GetForcedGraphicsStateFlags()2115 GraphicsStateFlags ShaderManager::GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const in GetForcedGraphicsStateFlags() function in ShaderManager2118 … return GetForcedGraphicsStateFlags(renderSlotIds_.data[renderSlotId].graphicsState.GetHandle()); in GetForcedGraphicsStateFlags()2434 GraphicsStateFlags RenderNodeShaderManager::GetForcedGraphicsStateFlags(const RenderHandle& handle)… in GetForcedGraphicsStateFlags() function in RenderNodeShaderManager2436 return shaderMgr_.GetForcedGraphicsStateFlags(handle); in GetForcedGraphicsStateFlags()2439 GraphicsStateFlags RenderNodeShaderManager::GetForcedGraphicsStateFlags(const uint32_t renderSlotId… in GetForcedGraphicsStateFlags() function in RenderNodeShaderManager2441 return shaderMgr_.GetForcedGraphicsStateFlags(renderSlotId); in GetForcedGraphicsStateFlags()