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Searched refs:GetForcedGraphicsStateFlags (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h578 …virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandleReference& handle) const … in RENDER_BEGIN_NAMESPACE()
584 virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const = 0; in RENDER_BEGIN_NAMESPACE()
783 virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandle& handle) const = 0;
789 virtual GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h274 GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandle& handle) const;
275 …GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandleReference& handle) const override;
276 GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const override;
543 GraphicsStateFlags GetForcedGraphicsStateFlags(const RenderHandle& handle) const override;
544 GraphicsStateFlags GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const override;
H A Dshader_manager.cpp2086 GraphicsStateFlags ShaderManager::GetForcedGraphicsStateFlags(const RenderHandle& handle) const in GetForcedGraphicsStateFlags() function in ShaderManager
2110 GraphicsStateFlags ShaderManager::GetForcedGraphicsStateFlags(const RenderHandleReference& handle) … in GetForcedGraphicsStateFlags() function in ShaderManager
2112 return GetForcedGraphicsStateFlags(handle.GetHandle()); in GetForcedGraphicsStateFlags()
2115 GraphicsStateFlags ShaderManager::GetForcedGraphicsStateFlags(const uint32_t renderSlotId) const in GetForcedGraphicsStateFlags() function in ShaderManager
2118 … return GetForcedGraphicsStateFlags(renderSlotIds_.data[renderSlotId].graphicsState.GetHandle()); in GetForcedGraphicsStateFlags()
2434 GraphicsStateFlags RenderNodeShaderManager::GetForcedGraphicsStateFlags(const RenderHandle& handle)… in GetForcedGraphicsStateFlags() function in RenderNodeShaderManager
2436 return shaderMgr_.GetForcedGraphicsStateFlags(handle); in GetForcedGraphicsStateFlags()
2439 GraphicsStateFlags RenderNodeShaderManager::GetForcedGraphicsStateFlags(const uint32_t renderSlotId… in GetForcedGraphicsStateFlags() function in RenderNodeShaderManager
2441 return shaderMgr_.GetForcedGraphicsStateFlags(renderSlotId); in GetForcedGraphicsStateFlags()