Searched refs:DEFAULT_PROGRAM_ID (Results 1 – 3 of 3) sorted by relevance
29 inline static const int DEFAULT_PROGRAM_ID = 0; variable
620 GLuint programId = WebGLProgram::DEFAULT_PROGRAM_ID; in GetTransformFeedbackVarying()1131 GLuint program = WebGLProgram::DEFAULT_PROGRAM_ID; in GetFragDataLocation()1599 GLuint programId = WebGLProgram::DEFAULT_PROGRAM_ID; in GetUniformBlockIndex()1619 GLuint programId = WebGLProgram::DEFAULT_PROGRAM_ID; in UniformBlockBinding()1720 GLuint programId = WebGLProgram::DEFAULT_PROGRAM_ID; in TransformFeedbackVaryings()1743 GLuint programId = WebGLProgram::DEFAULT_PROGRAM_ID; in GetUniformIndices()1775 GLuint programId = WebGLProgram::DEFAULT_PROGRAM_ID; in GetActiveUniforms()1825 GLuint programId = WebGLProgram::DEFAULT_PROGRAM_ID; in GetActiveUniformBlockParameter()1869 GLuint programId = WebGLProgram::DEFAULT_PROGRAM_ID; in GetActiveUniformBlockName()
924 uint32_t programId = WebGLProgram::DEFAULT_PROGRAM_ID; in GetProgramParameter()970 uint32_t programId = WebGLProgram::DEFAULT_PROGRAM_ID; in GetAttachedShaders()1303 uint32_t program = WebGLProgram::DEFAULT_PROGRAM_ID; in UseProgram()1320 uint32_t program = WebGLProgram::DEFAULT_PROGRAM_ID; in ValidateProgram()1332 uint32_t program = WebGLProgram::DEFAULT_PROGRAM_ID; in LinkProgram()