Searched refs:CallStateProcessor (Results 1 – 12 of 12) sorted by relevance
25 CallStateProcessor::CallStateProcessor() {} in CallStateProcessor() function in OHOS::Telephony::CallStateProcessor27 CallStateProcessor::~CallStateProcessor() in ~CallStateProcessor()36 void CallStateProcessor::AddCall(int32_t callId, TelCallState state) in AddCall()76 void CallStateProcessor::DeleteCall(int32_t callId, TelCallState state) in DeleteCall()116 int32_t CallStateProcessor::GetCallNumber(TelCallState state) in GetCallNumber()142 bool CallStateProcessor::ShouldSwitchState(TelCallState callState) in ShouldSwitchState()168 bool CallStateProcessor::UpdateCurrentCallState() in UpdateCurrentCallState()190 bool CallStateProcessor::ShouldStopSoundtone() in ShouldStopSoundtone()205 int32_t CallStateProcessor::GetAudioForegroundLiveCall() in GetAudioForegroundLiveCall()223 int32_t CallStateProcessor::GetCurrentActiveCall() in GetCurrentActiveCall()
59 …int32_t callId = DelayedSingleton<CallStateProcessor>::GetInstance()->GetAudioForegroundLiveCall(); in UpdateForegroundLiveCall()292 …DelayedSingleton<CallStateProcessor>::GetInstance()->DeleteCall(callObjectPtr->GetCallID(), priorS… in HandleCallStateUpdated()308 …DelayedSingleton<CallStateProcessor>::GetInstance()->AddCall(callObjectPtr->GetCallID(), nextState… in HandleNextState()347 …DelayedSingleton<CallStateProcessor>::GetInstance()->DeleteCall(callObjectPtr->GetCallID(), priorS… in HandlePriorState()348 …int32_t stateNumber = DelayedSingleton<CallStateProcessor>::GetInstance()->GetCallNumber(priorStat… in HandlePriorState()773 int32_t callId = DelayedSingleton<CallStateProcessor>::GetInstance()->GetCurrentActiveCall(); in GetCurrentActiveCall()857 auto processor = DelayedSingleton<CallStateProcessor>::GetInstance(); in ShouldPlayRingtone()
75 if (DelayedSingleton<CallStateProcessor>::GetInstance()->ShouldStopSoundtone()) { in ProcessEventInner()89 if (DelayedSingleton<CallStateProcessor>::GetInstance()->ShouldStopSoundtone()) { in ProcessEventInner()
31 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()39 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()48 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()56 result = DelayedSingleton<CallStateProcessor>::GetInstance()->UpdateCurrentCallState(); in ProcessEvent()59 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()
32 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()39 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()47 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()56 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()65 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()
31 result = DelayedSingleton<CallStateProcessor>::GetInstance()->UpdateCurrentCallState(); in ProcessEvent()35 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()44 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()53 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()
32 result = DelayedSingleton<CallStateProcessor>::GetInstance()->UpdateCurrentCallState(); in ProcessEvent()36 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()45 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()53 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()
31 result = DelayedSingleton<CallStateProcessor>::GetInstance()->UpdateCurrentCallState(); in ProcessEvent()35 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()43 if (DelayedSingleton<CallStateProcessor>::GetInstance()-> in ProcessEvent()
34 result = DelayedSingleton<CallStateProcessor>::GetInstance()->UpdateCurrentCallState(); in ProcessEvent()
31 result = DelayedSingleton<CallStateProcessor>::GetInstance()->UpdateCurrentCallState(); in ProcessEvent()
31 class CallStateProcessor : public std::enable_shared_from_this<CallStateProcessor> {32 DECLARE_DELAYED_SINGLETON(CallStateProcessor)
856 auto callStateProcessor = DelayedSingleton<CallStateProcessor>::GetInstance();