Searched refs:BuildBottomLinePath (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/bubble/ |
H A D | render_bubble.h | 85 void BuildBottomLinePath(SkPath& path, double arrowOffset, double radius); 92 void BuildBottomLinePath(RSPath& path, double arrowOffset, double radius);
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H A D | render_bubble.cpp | 808 void RenderBubble::BuildBottomLinePath(SkPath& path, double arrowOffset, double radius) in BuildBottomLinePath() function in OHOS::Ace::RenderBubble 838 void RenderBubble::BuildBottomLinePath(RSPath& path, double arrowOffset, double radius) in BuildBottomLinePath() function in OHOS::Ace::RenderBubble 948 BuildBottomLinePath(path, arrowOffset, radiusPx); in BuildCompletePath()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/ |
H A D | bubble_paint_method.h | 142 void BuildBottomLinePath(RSPath& path, float arrowOffset, float radius);
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H A D | bubble_layout_algorithm.h | 184 … std::string BuildBottomLinePath(float arrowOffset, float radius, Placement& arrowBuildplacement);
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H A D | bubble_paint_method.cpp | 432 BuildBottomLinePath(path, arrowOffset, radiusPx); in BuildCompletePath() 625 void BubblePaintMethod::BuildBottomLinePath(RSPath& path, float arrowOffset, float radius) in BuildBottomLinePath() function in OHOS::Ace::NG::BubblePaintMethod
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H A D | bubble_layout_algorithm.cpp | 1435 path += BuildBottomLinePath(arrowOffset, radiusPx, arrowBuildplacement); in ClipBubbleWithPath() 1778 std::string BubbleLayoutAlgorithm::BuildBottomLinePath(float arrowOffset, float radius, Placement& … in BuildBottomLinePath() function in OHOS::Ace::NG::BubbleLayoutAlgorithm
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/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/bubble/ |
H A D | bubble_test_ng.cpp | 1964 … result = bubbleLayoutAlgorithm->BuildBottomLinePath(ARROW_OFFSET, RADIUS, arrowBuildplacement); 1967 … result = bubbleLayoutAlgorithm->BuildBottomLinePath(ARROW_OFFSET, RADIUS, arrowBuildplacement); 1970 … result = bubbleLayoutAlgorithm->BuildBottomLinePath(ARROW_OFFSET, RADIUS, arrowBuildplacement);
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