Searched refs:totalMatrix (Results 1 – 3 of 3) sorted by relevance
159 Matrix4 totalMatrix; in prepareListAndChildren() local160 info.damageAccumulator->computeCurrentTransform(&totalMatrix); in prepareListAndChildren()162 totalMatrix.multiply(canvasMatrix); in prepareListAndChildren()164 if (intersects(info.screenSize, totalMatrix, bounds)) { in prepareListAndChildren()
137 const SkMatrix& totalMatrix = canvas->getTotalMatrix(); in DrawLayer() local184 if (layer->getForceFilter() || shouldFilterRect(totalMatrix, skiaSrcRect, skiaDestRect)) { in DrawLayer()
129 const SkMatrix& totalMatrix = canvas->getTotalMatrix(); in draw() local133 if (getForceFilter() || shouldFilterRect(totalMatrix, imageRect, imageRect)) { in draw()