Searched refs:numTriangles (Results 1 – 2 of 2) sorted by relevance
58 int numTriangles = 10000; in onDraw() local60 FloatBuffer vertexBuffer = FloatBuffer.allocate((numTriangles + 2) * 30); in onDraw()61 ShortBuffer indexBuffer = ShortBuffer.allocate(numTriangles * 3); in onDraw()88 for (int i = 2; i <= numTriangles + 1; i++) { in onDraw()89 double angle = 2 * Math.PI * i / numTriangles; in onDraw()112 meshSpec, Mesh.TRIANGLES, vertexBuffer, numTriangles + 2, indexBuffer, in onDraw()
71 int numTriangles = 100; in onDraw() local73 FloatBuffer iVertexBuffer = FloatBuffer.allocate(numTriangles * 2 + 4); in onDraw()86 for (int i = 1; i <= numTriangles; i++) { in onDraw()87 double angle = (Math.PI * i) / numTriangles; in onDraw()