Searched refs:darkAmountForAnimation (Results 1 – 1 of 1) sorted by relevance
139 final float darkAmountForAnimation = mAnimationType == ANIMATION_UNLOCKED_SCREEN_OFF in updateBurnInOffsets() local143 - mMaxBurnInOffsetX, darkAmountForAnimation); in updateBurnInOffsets()146 - mMaxBurnInOffsetY, darkAmountForAnimation); in updateBurnInOffsets()147 mBurnInProgress = MathUtils.lerp(0f, getBurnInProgressOffset(), darkAmountForAnimation); in updateBurnInOffsets()154 } else if (darkAmountForAnimation == 0f) { in updateBurnInOffsets()