Searched refs:_strings (Results 1 – 1 of 1) sorted by relevance
923 const GLchar** _strings = NULL; in android_glCreateShaderProgramv() local936 _strings = (const GLchar**) calloc(_count, sizeof(const GLchar*)); in android_glCreateShaderProgramv()937 if (!_strings) { in android_glCreateShaderProgramv()960 _strings[i] = _env->GetStringUTFChars(_jstrings[i], 0); in android_glCreateShaderProgramv()963 _returnValue = glCreateShaderProgramv((GLenum)type, _count, _strings); in android_glCreateShaderProgramv()965 if (_strings && _jstrings) { in android_glCreateShaderProgramv()967 if (_strings[i] && _jstrings[i]) { in android_glCreateShaderProgramv()968 _env->ReleaseStringUTFChars(_jstrings[i], _strings[i]); in android_glCreateShaderProgramv()972 if (_strings) { in android_glCreateShaderProgramv()973 free(_strings); in android_glCreateShaderProgramv()