1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef SCENEPLUGIN_INTF_PROXY_OBJECT_H 16 #define SCENEPLUGIN_INTF_PROXY_OBJECT_H 17 #include <scene_plugin/namespace.h> 18 19 #include <meta/base/types.h> 20 #include <meta/interface/property/intf_property.h> 21 SCENE_BEGIN_NAMESPACE() 22 REGISTER_INTERFACE(IProxyObject, "9ed03ed6-7742-4512-9876-534038f3eac9") 23 class IProxyObject : public CORE_NS::IInterface { 24 META_INTERFACE(CORE_NS::IInterface, IProxyObject, InterfaceId::IProxyObject) 25 public: 26 struct PropertyPair { 27 META_NS::IProperty::ConstPtr first; 28 META_NS::IProperty::ConstPtr second; 29 }; 30 31 /** 32 * @brief List all properties bound to 3D system. The first element points to proxy property, and the second to the 33 * one that access 3D components. 34 * @return List of all properties proxied by this object. 35 */ 36 virtual BASE_NS::vector<PropertyPair> ListBoundProperties() const = 0; 37 }; 38 SCENE_END_NAMESPACE() 39 #endif