1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef RENDER_SERVICE_CLIENT_CORE_RENDER_RS_GREY_SHADER_FILTER_H
16 #define RENDER_SERVICE_CLIENT_CORE_RENDER_RS_GREY_SHADER_FILTER_H
17 
18 #include "render/rs_shader_filter.h"
19 
20 namespace OHOS {
21 namespace Rosen {
22 class RSB_EXPORT RSGreyShaderFilter : public RSShaderFilter {
23 public:
24     RSGreyShaderFilter(float greyCoefLow, float greyCoefHigh);
25     ~RSGreyShaderFilter() override;
26 
27     float GetGreyCoefLow() const;
28     float GetGreyCoefHigh() const;
29     void GenerateGEVisualEffect(std::shared_ptr<Drawing::GEVisualEffectContainer> visualEffectContainer) override;
30 private:
31     float greyCoefLow_ = 0.f;
32     float greyCoefHigh_ = 0.f;
33     friend class RSMarshallingHelper;
34 };
35 } // namespace Rosen
36 } // namespace OHOS
37 
38 #endif // RENDER_SERVICE_CLIENT_CORE_RENDER_RS_GREY_SHADER_FILTER_H