1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef RENDER_SERVICE_CLIENT_CORE_RENDER_RS_AIBAR_SHADER_FILTER_H 16 #define RENDER_SERVICE_CLIENT_CORE_RENDER_RS_AIBAR_SHADER_FILTER_H 17 18 #include "render/rs_shader_filter.h" 19 20 namespace OHOS { 21 namespace Rosen { 22 class RSB_EXPORT RSAIBarShaderFilter : public RSShaderFilter { 23 public: 24 RSAIBarShaderFilter(); 25 RSAIBarShaderFilter(const RSAIBarShaderFilter&) = delete; 26 RSAIBarShaderFilter operator=(const RSAIBarShaderFilter&) = delete; 27 ~RSAIBarShaderFilter() override; 28 29 void GenerateGEVisualEffect(std::shared_ptr<Drawing::GEVisualEffectContainer> visualEffectContainer) override; 30 31 static bool IsAiInvertCoefValid(const std::vector<float>& aiInvertCoef); 32 static std::vector<float> GetAiInvertCoef(); 33 34 private: 35 friend class RSMarshallingHelper; 36 }; 37 } // namespace Rosen 38 } // namespace OHOS 39 40 #endif // RENDER_SERVICE_CLIENT_CORE_RENDER_RS_AIBAR_SHADER_FILTER_H