1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef RENDER_SERVICE_CLIENT_CORE_RENDER_RS_AIBAR_SHADER_FILTER_H
16 #define RENDER_SERVICE_CLIENT_CORE_RENDER_RS_AIBAR_SHADER_FILTER_H
17 
18 #include "render/rs_shader_filter.h"
19 
20 namespace OHOS {
21 namespace Rosen {
22 class RSB_EXPORT RSAIBarShaderFilter : public RSShaderFilter {
23 public:
24     RSAIBarShaderFilter();
25     RSAIBarShaderFilter(const RSAIBarShaderFilter&) = delete;
26     RSAIBarShaderFilter operator=(const RSAIBarShaderFilter&) = delete;
27     ~RSAIBarShaderFilter() override;
28 
29     void GenerateGEVisualEffect(std::shared_ptr<Drawing::GEVisualEffectContainer> visualEffectContainer) override;
30 
31     static bool IsAiInvertCoefValid(const std::vector<float>& aiInvertCoef);
32     static std::vector<float> GetAiInvertCoef();
33 
34 private:
35     friend class RSMarshallingHelper;
36 };
37 } // namespace Rosen
38 } // namespace OHOS
39 
40 #endif // RENDER_SERVICE_CLIENT_CORE_RENDER_RS_AIBAR_SHADER_FILTER_H