1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef API_RENDER_IRENDER_BACKEND_NODE_H 17 #define API_RENDER_IRENDER_BACKEND_NODE_H 18 19 #include <render/namespace.h> 20 #include <render/nodecontext/intf_render_node.h> 21 22 RENDER_BEGIN_NAMESPACE() 23 class ILowLevelDevice; 24 struct RenderBackendRecordingState; 25 26 /** @ingroup group_render_irenderbackendnode */ 27 /** Base class for render backend nodes 28 * 29 * Inherit to create new render backend node that can be used in render node graph. 30 * 31 * Render backend node methods are never called by the API user. 32 * Renderer backend calls the methods in correct pipeline positions automatically. 33 */ 34 class IRenderBackendNode : public IRenderNode { 35 public: 36 IRenderBackendNode(const IRenderBackendNode&) = delete; 37 IRenderBackendNode& operator=(const IRenderBackendNode&) = delete; 38 39 virtual void ExecuteBackendFrame( 40 const ILowLevelDevice& device, const RenderBackendRecordingState& recordingState) = 0; 41 42 protected: 43 IRenderBackendNode() = default; 44 virtual ~IRenderBackendNode() = default; 45 }; 46 RENDER_END_NAMESPACE() 47 48 #endif // API_RENDER_IRENDER_BACKEND_NODE_H 49