1 /*
2  * Copyright (c) 2021-2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_TEST_EVENT_MANAGER_MOCK_TOUCH_EVENT_TARGET_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_TEST_EVENT_MANAGER_MOCK_TOUCH_EVENT_TARGET_H
18 
19 #include "core/event/touch_event.h"
20 
21 namespace OHOS::Ace {
22 class MockTouchEventTarget : public TouchEventTarget {
23 public:
24     MockTouchEventTarget() = default;
25 
26     // if return false means need to stop event dispatch.
DispatchEvent(const TouchEvent & point)27     bool DispatchEvent(const TouchEvent& point) override
28     {
29         return true;
30     }
31     // if return false means need to stop event bubbling.
HandleEvent(const TouchEvent & point)32     bool HandleEvent(const TouchEvent& point) override
33     {
34         return true;
35     };
36 };
37 } // namespace OHOS::Ace
38 
39 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_TEST_EVENT_MANAGER_MOCK_TOUCH_EVENT_TARGET_H