1 /* 2 * Copyright (c) 2021-2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_TEST_EVENT_MANAGER_MOCK_TOUCH_EVENT_TARGET_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_TEST_EVENT_MANAGER_MOCK_TOUCH_EVENT_TARGET_H 18 19 #include "core/event/touch_event.h" 20 21 namespace OHOS::Ace { 22 class MockTouchEventTarget : public TouchEventTarget { 23 public: 24 MockTouchEventTarget() = default; 25 26 // if return false means need to stop event dispatch. DispatchEvent(const TouchEvent & point)27 bool DispatchEvent(const TouchEvent& point) override 28 { 29 return true; 30 } 31 // if return false means need to stop event bubbling. HandleEvent(const TouchEvent & point)32 bool HandleEvent(const TouchEvent& point) override 33 { 34 return true; 35 }; 36 }; 37 } // namespace OHOS::Ace 38 39 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_TEST_EVENT_MANAGER_MOCK_TOUCH_EVENT_TARGET_H