1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef GRAPHICS_EFFECT_GE_GREY_SHADER_FILTER_H 16 #define GRAPHICS_EFFECT_GE_GREY_SHADER_FILTER_H 17 18 #include "ge_shader_filter.h" 19 #include "ge_visual_effect.h" 20 21 namespace OHOS { 22 namespace Rosen { 23 24 class GEGreyShaderFilter : public GEShaderFilter { 25 public: 26 GEGreyShaderFilter(const Drawing::GEGreyShaderFilterParams& params); 27 ~GEGreyShaderFilter() override = default; 28 29 std::shared_ptr<Drawing::Image> ProcessImage(Drawing::Canvas& canvas, const std::shared_ptr<Drawing::Image> image, 30 const Drawing::Rect& src, const Drawing::Rect& dst) override; 31 32 private: 33 bool InitGreyAdjustmentEffect(); 34 35 float greyCoef1_; 36 float greyCoef2_; 37 }; 38 39 } // namespace Rosen 40 } // namespace OHOS 41 42 #endif // GRAPHICS_EFFECT_GE_GREY_SHADER_FILTER_H 43