1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_VEC3_H 17 #define OHOS_RENDER_3D_VEC3_H 18 19 #include <string> 20 #include "data_type/constants.h" 21 22 namespace OHOS::Render3D { 23 class Vec3 { 24 public: Vec3()25 Vec3() {} Vec3(float x,float y,float z)26 Vec3(float x, float y, float z) : x_(x), y_(y), z_(z) {} GetX()27 float GetX() const { return x_; } GetY()28 float GetY() const { return y_; } GetZ()29 float GetZ() const { return z_; } SetX(float x)30 void SetX(float x) { x_ = x; } SetY(float y)31 void SetY(float y) { y_ = y; } SetZ(float z)32 void SetZ(float z) { z_ = z; } 33 34 private: 35 union { 36 struct { 37 float x_ = 0.0f; 38 float y_ = 0.0f; 39 float z_ = 0.0f; 40 }; 41 float data_[3]; 42 }; 43 }; 44 } // namespace OHOS::Render3D 45 #endif // OHOS_RENDER_3D_VEC3_H 46