1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_POSITION_H 17 #define OHOS_RENDER_3D_POSITION_H 18 19 #include "data_type/vec3.h" 20 21 namespace OHOS::Render3D { 22 class Position { 23 public: 24 Position() = default; 25 ~Position() = default; 26 SetPosition(const OHOS::Render3D::Vec3 & vec)27 void SetPosition(const OHOS::Render3D::Vec3& vec) 28 { 29 pos_ = vec; 30 } 31 SetDistance(const float distance)32 void SetDistance(const float distance) 33 { 34 distance_ = distance; 35 } 36 SetIsAngular(bool isAngular)37 void SetIsAngular(bool isAngular) 38 { 39 isAngular_ = isAngular; 40 } 41 GetPosition()42 const Vec3& GetPosition() const 43 { 44 return pos_; 45 } 46 GetX()47 float GetX() const 48 { 49 return pos_.GetX(); 50 } 51 GetY()52 float GetY() const 53 { 54 return pos_.GetY(); 55 } 56 GetZ()57 float GetZ() const 58 { 59 return pos_.GetZ(); 60 } 61 GetDistance()62 float GetDistance() const 63 { 64 return distance_; 65 } 66 GetIsAngular()67 bool GetIsAngular() const 68 { 69 return isAngular_; 70 } 71 72 private: 73 OHOS::Render3D::Vec3 pos_ { 0.0f, 0.0f, 4.0f }; 74 float distance_ { 0.0f }; 75 bool isAngular_ = false; 76 }; 77 } // namespace OHOS::Render3D 78 #endif // OHOS_RENDER_3D_POSITION_H 79