1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_RENDER_3D_GLTF_ANIMATION_H
17 #define OHOS_RENDER_3D_GLTF_ANIMATION_H
18 
19 #include <string>
20 #include "data_type/constants.h"
21 
22 namespace OHOS::Render3D {
23 class GLTFAnimation {
24 public:
25     GLTFAnimation(const std::string& name, AnimationState state, int repeatCount = -1,
26         float speed = 1.0, float duration = -1, bool reverse = false)
27         : name_(name), state_(state), repeatCount_(repeatCount), speed_(speed),
28         duration_(duration), reverse_(reverse) {} ;
29     ~GLTFAnimation() = default;
30 
GetName()31     const std::string& GetName() const { return name_; }
GetState()32     AnimationState GetState() const { return state_; }
GetRepeatCount()33     int GetRepeatCount() const { return repeatCount_; }
GetSpeed()34     float GetSpeed() const { return speed_; }
GetDuration()35     float GetDuration() const { return duration_; }
GetReverse()36     bool GetReverse() const { return reverse_; }
37 
38 private:
39     std::string name_ = "";
40     AnimationState state_ = AnimationState::PLAY;
41     int repeatCount_ = -1;
42     float speed_ = 1.0;
43     float duration_ = -1.0;
44     bool reverse_ = false;
45 };
46 } // namespace OHOS::Render3D
47 #endif // OHOS_RENDER_3D_GLTF_ANIMATION_H
48