1 /* 2 * Copyright (c) 2021-2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_PROGRESS_BUBBLE_PROGRESS_COMPONENT_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_PROGRESS_BUBBLE_PROGRESS_COMPONENT_H 18 19 #include "base/geometry/dimension.h" 20 #include "base/geometry/offset.h" 21 #include "core/components/common/properties/color.h" 22 #include "core/pipeline/base/render_component.h" 23 24 namespace OHOS::Ace { 25 26 class BubbleProgressComponent : public RenderComponent { 27 DECLARE_ACE_TYPE(BubbleProgressComponent, RenderComponent); 28 29 public: 30 BubbleProgressComponent() = default; BubbleProgressComponent(double diameter)31 explicit BubbleProgressComponent(double diameter) : diameter_(diameter) {} 32 ~BubbleProgressComponent() override = default; 33 34 RefPtr<RenderNode> CreateRenderNode() override; 35 RefPtr<Element> CreateElement() override; 36 GetDiameter()37 const Dimension& GetDiameter() const 38 { 39 return diameter_; 40 } 41 SetDiameter(const Dimension & diameter)42 void SetDiameter(const Dimension& diameter) 43 { 44 diameter_ = diameter; 45 } 46 SetBubbleRadius(const Dimension & radius)47 void SetBubbleRadius(const Dimension& radius) 48 { 49 bubbleRadius_ = radius; 50 } 51 GetBubbleRadius()52 const Dimension& GetBubbleRadius() const 53 { 54 return bubbleRadius_; 55 } 56 57 private: 58 Dimension diameter_; 59 Dimension bubbleRadius_; 60 }; 61 62 } // namespace OHOS::Ace 63 64 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_PROGRESS_BUBBLE_PROGRESS_COMPONENT_H