1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_FOCUS_ANIMATION_FOCUS_ANIMATION_COMPONENT_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_FOCUS_ANIMATION_FOCUS_ANIMATION_COMPONENT_H
18 
19 #include "core/components/common/properties/radius.h"
20 #include "core/components/focus_animation/focus_animation_element.h"
21 #include "core/components/focus_animation/focus_animation_theme.h"
22 #include "core/components/theme/theme_manager.h"
23 #include "core/pipeline/base/render_component.h"
24 
25 namespace OHOS::Ace {
26 
27 class FocusAnimationComponent : public RenderComponent {
28     DECLARE_ACE_TYPE(FocusAnimationComponent, RenderComponent);
29 
30 public:
31     explicit FocusAnimationComponent(bool isRoot = false) : isRoot_(isRoot) {}
32 
33     ~FocusAnimationComponent() override = default;
34 
35     RefPtr<RenderNode> CreateRenderNode() override;
36 
CreateElement()37     RefPtr<Element> CreateElement() override
38     {
39         return AceType::MakeRefPtr<FocusAnimationElement>(isRoot_);
40     }
41 
IsRoot()42     bool IsRoot() const
43     {
44         return isRoot_;
45     }
46 
47 private:
48     bool isRoot_ = false;
49 };
50 
51 } // namespace OHOS::Ace
52 
53 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_FOCUS_ANIMATION_FOCUS_ANIMATION_COMPONENT_H
54