1 /* 2 * Copyright (c) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_FOCUS_ANIMATION_FOCUS_ANIMATION_COMPONENT_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_FOCUS_ANIMATION_FOCUS_ANIMATION_COMPONENT_H 18 19 #include "core/components/common/properties/radius.h" 20 #include "core/components/focus_animation/focus_animation_element.h" 21 #include "core/components/focus_animation/focus_animation_theme.h" 22 #include "core/components/theme/theme_manager.h" 23 #include "core/pipeline/base/render_component.h" 24 25 namespace OHOS::Ace { 26 27 class FocusAnimationComponent : public RenderComponent { 28 DECLARE_ACE_TYPE(FocusAnimationComponent, RenderComponent); 29 30 public: 31 explicit FocusAnimationComponent(bool isRoot = false) : isRoot_(isRoot) {} 32 33 ~FocusAnimationComponent() override = default; 34 35 RefPtr<RenderNode> CreateRenderNode() override; 36 CreateElement()37 RefPtr<Element> CreateElement() override 38 { 39 return AceType::MakeRefPtr<FocusAnimationElement>(isRoot_); 40 } 41 IsRoot()42 bool IsRoot() const 43 { 44 return isRoot_; 45 } 46 47 private: 48 bool isRoot_ = false; 49 }; 50 51 } // namespace OHOS::Ace 52 53 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_FOCUS_ANIMATION_FOCUS_ANIMATION_COMPONENT_H 54