1 /*
2 * Copyright (C) 2021 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "GameManagerService"
18
19 #include <android/log.h>
20 #include <gui/SurfaceComposerClient.h>
21 #include <log/log.h>
22 #include <nativehelper/JNIHelp.h>
23
24 #include "jni.h"
25
26 namespace android {
27
android_server_app_GameManagerService_nativeSetOverrideFrameRate(JNIEnv * env,jclass clazz,jint uid,jfloat frameRate)28 static void android_server_app_GameManagerService_nativeSetOverrideFrameRate(JNIEnv* env,
29 jclass clazz, jint uid,
30 jfloat frameRate) {
31 SurfaceComposerClient::setOverrideFrameRate(uid, frameRate);
32 }
33
34 static const JNINativeMethod gMethods[] = {
35 {"nativeSetOverrideFrameRate", "(IF)V",
36 (void*)android_server_app_GameManagerService_nativeSetOverrideFrameRate},
37 };
38
register_android_server_app_GameManagerService(JNIEnv * env)39 int register_android_server_app_GameManagerService(JNIEnv* env) {
40 return jniRegisterNativeMethods(env, "com/android/server/app/GameManagerService", gMethods,
41 NELEM(gMethods));
42 }
43
44 }; // namespace android