Searched defs:usingGL (Results 1 – 1 of 1) sorted by relevance
323 static FormatInfo determineFormat(const SkBitmap& skBitmap, bool usingGL) { in determineFormat()402 static void createUploader(bool usingGL) { in createUploader()417 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in allocateHardwareBitmap() local450 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in initialize() local