Searched defs:subpass (Results 1 – 10 of 10) sorted by relevance
197 auto& subpass = renderPass.subpassDesc; in Execute() local251 auto& subpass = renderPass.subpassDesc; in ExecuteTileVelocity() local
309 auto& subpass = renderPass.subpassDesc; in GetBaseRenderPass() local
118 auto& subpass = renderPass.subpassDesc; in Execute() local
97 for (const RenderPassSubpassDesc& subpass : beginRenderPass.subpasses) { in HashRPD() local767 … imageMap = array_view<const uint32_t>(imageMap_)](const RenderPassSubpassDesc& subpass) { in GetFramebufferHandle()812 [](const RenderPassSubpassDesc& subpass) { return subpass.viewMask != 0; })) { in FilterRenderPass()820 auto pos = std::find_if(begin, end, [](const RenderPassSubpassDesc& subpass) { in FilterRenderPass()
175 for (const auto& subpass : renderPassSubpassDescs) { in GraphicsPipelineStateObjectGLES() local
157 auto& subpass = renderPass.subpassDesc; in ProcessSingleShadow() local
562 auto& subpass = renderPass.subpassDesc; in CreateRenderPass() local
377 auto& attachmentVector) { in ParseRenderpass()
48 uint64_t BASE_NS::hash(const RENDER_NS::RenderPassSubpassDesc& subpass) in hash()
813 const uint32_t subpass = renderCmd.subpassStartIndex; in RenderGetCommandBufferInheritanceInfo() local