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Searched defs:subpass (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp197 auto& subpass = renderPass.subpassDesc; in Execute() local
251 auto& subpass = renderPass.subpassDesc; in ExecuteTileVelocity() local
H A Drender_node_mip_chain_post_process.cpp309 auto& subpass = renderPass.subpassDesc; in GetBaseRenderPass() local
H A Drender_blur.cpp118 auto& subpass = renderPass.subpassDesc; in Execute() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp97 for (const RenderPassSubpassDesc& subpass : beginRenderPass.subpasses) { in HashRPD() local
767 … imageMap = array_view<const uint32_t>(imageMap_)](const RenderPassSubpassDesc& subpass) { in GetFramebufferHandle()
812 [](const RenderPassSubpassDesc& subpass) { return subpass.viewMask != 0; })) { in FilterRenderPass()
820 auto pos = std::find_if(begin, end, [](const RenderPassSubpassDesc& subpass) { in FilterRenderPass()
H A Dpipeline_state_object_gles.cpp175 for (const auto& subpass : renderPassSubpassDescs) { in GraphicsPipelineStateObjectGLES() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp157 auto& subpass = renderPass.subpassDesc; in ProcessSingleShadow() local
H A Drender_node_default_shadow_render_slot.cpp562 auto& subpass = renderPass.subpassDesc; in CreateRenderPass() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_parser_util.cpp377 auto& attachmentVector) { in ParseRenderpass()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp48 uint64_t BASE_NS::hash(const RENDER_NS::RenderPassSubpassDesc& subpass) in hash()
H A Drender_backend_vk.cpp813 const uint32_t subpass = renderCmd.subpassStartIndex; in RenderGetCommandBufferInheritanceInfo() local