Searched defs:specific (Results 1 – 6 of 6) sorted by relevance
4 "specific": { object11 "specific": { object18 "specific": { object28 "specific": { object38 "specific": { object48 "specific": { object
19 "specific": { object26 "specific": { object
5 "specific": { object
46 BlockSpecific *specific = BLOCK_SPECIFIC(&dev); in DeviceProbeType() local123 BlockSpecific *specific = BLOCK_SPECIFIC(&dev); in SetBlockDeviceMode() local144 BlockSpecific* specific = BLOCK_SPECIFIC(&dev); in BlockDeviceClose() local245 BlockSpecific *specific = nullptr; in NewBlockDevice() local
79 void *specific; member
1439 …sptr<SceneSession::SpecificSessionCallback> specific = new SceneSession::SpecificSessionCallback(); variable