/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 58 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local 87 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute() local
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H A D | render_node_default_env.cpp | 132 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local 249 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindCustomSet() local 363 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in GetPso() local 506 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ResetRenderSlotData() local
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H A D | render_node_default_material_deferred_shading.cpp | 399 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local 418 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDescriptorSets() local 569 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A D | render_node_default_shadows_blur.cpp | 62 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local 166 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ProcessSingleShadow() local
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H A D | render_node_default_depth_render_slot.cpp | 338 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local 429 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local 596 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A D | render_node_default_material_render_slot.cpp | 501 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindSet3() local 657 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local 715 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local 927 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A D | render_node_camera_cubemap.cpp | 141 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local 545 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A D | render_node_morph.cpp | 63 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
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H A D | render_node_camera_single_post_process.cpp | 185 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local 621 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A D | render_node_default_shadow_render_slot.cpp | 422 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local 459 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_copy.cpp | 64 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreatePso() local 74 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local
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H A D | render_node_fullscreen_generic.cpp | 47 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in RENDER_BEGIN_NAMESPACE() local 230 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A D | render_node_compute_generic.cpp | 64 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local 240 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A D | render_node_back_buffer.cpp | 215 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A D | render_node_mip_chain_post_process.cpp | 97 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local 473 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A D | render_node_single_post_process.cpp | 147 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local 530 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A D | render_blur.cpp | 51 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local 123 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute() local
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H A D | render_bloom.cpp | 598 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateComputePsos() local 691 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateAndReflectRenderPso() local 722 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateRenderPsos() local
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H A D | render_motion_blur.cpp | 54 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local
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H A D | render_node_shader_passes_generic.cpp | 268 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFrameCompute() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 514 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteCombine() local 573 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFXAA() local 627 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteTAA() local 706 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteDofBlur() local 775 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteDof() local 839 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteBlit() local 942 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitCreateShaderResources() local
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H A D | render_node_util.cpp | 195 const auto& shaderMgr = renderNodeContextMgr_.GetShaderManager(); in CreatePipelineLayout() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/ |
H A D | render_data_store_post_process.cpp | 393 const IShaderManager& shaderMgr = renderContext_.GetDevice().GetShaderManager(); in FillDefaultPostProcessData() local 472 const IShaderManager& shaderMgr = renderContext_.GetDevice().GetShaderManager(); in GetShaderProperties() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | renderer.cpp | 148 ShaderManager& shaderMgr = (ShaderManager&)renderContext.GetDevice().GetShaderManager(); in InitializeRenderNodeContextData() local 262 IRenderDataStoreManager& renderData, ShaderManager& shaderMgr) in CreateGpuResourcesWithRenderNodes()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 606 …const IShaderManager& shaderMgr = graphicsContext_.GetRenderContext().GetDevice().GetShaderManager… in GetDefaultMaterialShaderData() local 646 …const IShaderManager& shaderMgr = graphicsContext_.GetRenderContext().GetDevice().GetShaderManager… in GetDefaultMaterialShaderData() local
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