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Searched defs:sceneNode (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp149 const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB()
185const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOu… in UpdateRecursiveAABB()
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1202 auto sceneNode = nodeSystem.GetNode(sceneEntity); in DestroyNode() local
1249 auto sceneNode = nodeSystem.GetNode(sceneEntity); in UpdateNodePosition() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp898 if (SceneNode* sceneNode = GetNode(entity)) { in Refresh() local
1256 auto& sceneNode = (const SceneNode&)(node); in CollectChangedNodes() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_native_api_impl_bridge.cpp320 auto sceneNode = NG::Inspector::GetFrameNodeByKey(sceneId); in RequireDynamicSyncScene() local