Searched defs:sceneNode (Results 1 – 4 of 4) sorted by relevance
149 const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB()185 …const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOu… in UpdateRecursiveAABB()
1202 auto sceneNode = nodeSystem.GetNode(sceneEntity); in DestroyNode() local1249 auto sceneNode = nodeSystem.GetNode(sceneEntity); in UpdateNodePosition() local
898 if (SceneNode* sceneNode = GetNode(entity)) { in Refresh() local1256 auto& sceneNode = (const SceneNode&)(node); in CollectChangedNodes() local
320 auto sceneNode = NG::Inspector::GetFrameNodeByKey(sceneId); in RequireDynamicSyncScene() local