Searched defs:renderShape (Results 1 – 3 of 3) sorted by relevance
101 RefPtr<RosenRenderShape> renderShape = GetShapeChild(item, childOffset); in Paint() local135 RefPtr<RosenRenderShape> renderShape = GetShapeChild(item, childOffset); in Paint() local168 if (auto renderShape = AceType::DynamicCast<RosenRenderShape>(node)) { in GetShapeChild() local233 RefPtr<RosenRenderShape> renderShape = GetShapeChild(item, childOffset); in BitmapMesh() local
36 auto renderShape = weak.Upgrade(); in OnAttachContext() local
75 auto renderShape = AceType::DynamicCast<RenderShape>(GetInspectorNode(ShapeElement::TypeId())); in GetWidth() local87 auto renderShape = AceType::DynamicCast<RenderShape>(GetInspectorNode(ShapeElement::TypeId())); in GetHeight() local