Searched defs:pointStep (Results 1 – 1 of 1) sorted by relevance
213 … float pointStep = static_cast<float>(MATH_ABS(endPoint.y - startPoint.y)) / (pointCount - 1); in SetDragEvent() local225 … float pointStep = static_cast<float>(MATH_ABS(endPoint.x - startPoint.x)) / (pointCount - 1); in SetDragEvent() local