Searched defs:pivotZ (Results 1 – 5 of 5) sorted by relevance
63 float pivotZ = 0.5f; variable
498 const float pivotZ = node->GetRenderProperties().GetPivotZ(); in MarshalNode() local672 float pivotZ = 0.0f; in UnmarshalNode() local
5103 float pivotZ = 1.f; // for test variable
817 void RSNode::SetPivotZ(const float pivotZ) in SetPivotZ()
602 void RSProperties::SetPivotZ(float pivotZ) in SetPivotZ()