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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/scene/
H A Dwindow_node.cpp148 float hotWidth = static_cast<float>(hotAreas[i].width_); in ConvertHotRects() local
171 float hotWidth = rect.Width() + hotOffset * 2; in ConvertHotRect() local