Searched defs:focusAnimation (Results 1 – 9 of 9) sorted by relevance
30 …auto focusAnimation = useRoot_ ? rootFocusAnimationStack_.top().Upgrade() : focusAnimationStack_.t… in SetFocusAnimationProperties() local51 …auto focusAnimation = useRoot_ ? rootFocusAnimationStack_.top().Upgrade() : focusAnimationStack_.t… in CancelFocusAnimation() local65 auto focusAnimation = rootFocusAnimationStack_.top().Upgrade(); in PushFocusAnimationElement() local73 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in PushFocusAnimationElement() local89 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in PopFocusAnimationElement() local109 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in StartFocusAnimation() local119 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in StopFocusAnimation() local130 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in SetFocusAnimationProperties() local191 …auto focusAnimation = useRoot_ ? rootFocusAnimationStack_.top().Upgrade() : focusAnimationStack_.t… in GetRenderFocusAnimation() local200 auto focusAnimation = rootFocusAnimationStack_.top().Upgrade(); in SetUseRoot() local[all …]
28 auto focusAnimation = AceType::MakeRefPtr<FocusAnimationComponent>(isRoot_); in PerformBuild() local
48 auto focusAnimation = renderRating->GetFocusAnimation(); in OnBlur() local
116 void SetFocusAnimation(const RefPtr<RenderFocusAnimation>& focusAnimation) in SetFocusAnimation()
68 void SetFocusAnimation(const RefPtr<RenderFocusAnimation>& focusAnimation) in SetFocusAnimation()
153 auto focusAnimation = renderToolBarItem->GetFocusAnimation(); in OnBlur() local
34 auto focusAnimation = AceType::DynamicCast<FocusAnimationComponent>(component); in Update() local
255 auto focusAnimation = AceType::DynamicCast<RenderFocusAnimation>(renderNode_); in UmountRender() local
315 auto focusAnimation = AceType::DynamicCast<FocusAnimationElement>(this); in AddToFocus() local