Searched defs:customKeyboard (Results 1 – 7 of 7) sorted by relevance
48 ### customKeyboard subsection
5318 void OverlayManager::PlayKeyboardTransition(const RefPtr<FrameNode>& customKeyboard, bool isTransit… in PlayKeyboardTransition()5374 …eyboardOffsetInfo OverlayManager::CalcCustomKeyboardOffset(const RefPtr<FrameNode>& customKeyboard) in CalcCustomKeyboardOffset()5405 auto customKeyboard = KeyboardView::CreateKeyboard(targetId, keyboardBuilder); in BindKeyboard() local5430 auto customKeyboard = KeyboardView::CreateKeyboardWithNode(targetId, keyboard); in BindKeyboardWithNode() local5447 auto customKeyboard = it->second; in CloseKeyboard() local5465 auto customKeyboard = it->second; in AvoidCustomKeyboard() local
1552 void SetTextInputCustomKeyboard(ArkUINodeHandle node, ArkUINodeHandle customKeyboard, bool supportA… in SetTextInputCustomKeyboard()1565 auto customKeyboard = TextFieldModelNG::GetCustomKeyboard(frameNode); in GetTextInputCustomKeyboard() local
1692 void TextFieldModelNG::SetCustomKeyboard(FrameNode* frameNode, FrameNode* customKeyboard, bool supp… in SetCustomKeyboard()
8458 customKeyboard(value) { method in ArkRichEditorComponent9417 customKeyboard(event) { method in ArkSearchComponent13191 customKeyboard(value) { method in ArkTextAreaComponent14899 customKeyboard(event) { method in ArkTextInputComponent
4815 auto customKeyboard = reinterpret_cast<ArkUI_NodeHandle>(item->object); in SetInputCustomKeyboard() local